Article
Haik Lorenz, Jürgen Döllner
Dynamic Mesh Refinement on GPU using Geometry Shaders
- Authors
- Haik Lorenz, Jürgen Döllner
- Title
- Dynamic Mesh Refinement on GPU using Geometry Shaders
- Year
- 2008
- [...]
- [content deliberately omitted]
@inproceedings{ld08,
author = {Lorenz, Haik and Döllner, Jürgen},
booktitle = {16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG) - Full Papers},
title = {Dynamic Mesh Refinement on GPU using Geometry Shaders},
year = {2008},
pages = {97--104},
}
Chair
Prof. Dr. Jürgen Döllner
Computer Graphics Systems
Hasso-Plattner-Institut für Digital Engineering gGmbH
Prof-Dr.-Helmert-Str. 2-3
14482 Potsdam, GermanyAssistant: Johanna Westphal
Room: H-2.15
Tel: +49 (0)331 5509-170
Fax: +49 (0)331 5509-172
Email: office-doellner@hpi.de
Computer Graphics Systems
Hasso-Plattner-Institut für Digital Engineering gGmbH
Prof-Dr.-Helmert-Str. 2-3
14482 Potsdam, GermanyAssistant: Johanna Westphal
Room: H-2.15
Tel: +49 (0)331 5509-170
Fax: +49 (0)331 5509-172
Email: office-doellner@hpi.de
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